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Old May 17, 2006, 05:50 AM // 05:50   #1
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Default what daggers mod and armor for assasin

hi, i just want to see what ppl opinion is on this. I wanted to know what is the overall good inheret dmg mod on daggers such as 15^50%, 15 always -5enery or -10armor..etc.. and which armor should i get with such as the one with +7 energy or +10 armor while attacking..etc...... thansk for ur time
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Old May 17, 2006, 06:15 AM // 06:15   #2
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Well, most people prefer the 15>50 unless you run in certain builds which extensively use stances or enchantments. As for the armor... I believe the energy one is most popular although +10 while attacking can be nice if you don't know what you're doing and you get caught being ganked in melee combat without a teleport...
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Old May 17, 2006, 11:40 AM // 11:40   #3
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The -5 energy is always one to miss. Have little enough energy without it!
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Old May 17, 2006, 11:44 AM // 11:44   #4
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I think zealous daggers are a must for the Assassin due to the classes low energy.
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Old May 17, 2006, 11:54 AM // 11:54   #5
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Hey prom

I dunno after getting critical strikes upto 13 you get 3 energy back per critial strike you make. I tend to find I am ok for energy with this setup.
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Old May 17, 2006, 04:17 PM // 16:17   #6
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I looted a +5 energy always modded pair of daggers (apparently in place of the 15^50 or 15^stance type mods). Not sure how good this is.
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Old May 17, 2006, 05:15 PM // 17:15   #7
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15^50, always.

Vamp and Zealous/Sundering, +30 HP.
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Old May 17, 2006, 05:22 PM // 17:22   #8
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Eww, not Sundering. People want Sundering for damage, and Vampiric does that better.
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Old May 17, 2006, 05:26 PM // 17:26   #9
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+15^50 daggers with zealous and +30hp/+5 armour and energy armour seems to work the best.
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Old May 17, 2006, 06:02 PM // 18:02   #10
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As many others have already noted, 15>50 is the preferred mod for general purposes unless you run exclusively stance or enchantment builds.

As for the 15 always, I'd recommend the -5 energy negative over the -10 armor while attacking. You can more than make up the -5 energy loss with Shrouded (Energy) armor and a Zealous tang. The -10 armor negative mod can be deadly to an attacking assassin whose armor tops off at 70AL. If you go with the -10 armor daggers, be sure to get armor to compensate.

When it comes to armor, go with the mask of your primary attribute, then Shrouded (Energy) top, leggings, and glove or boots. If you go with, say, the energy boots, then go with the Nightstalker (+10AL w/Attacking) gloves. That way, you get a healthy energy bonus, and you at least get the benefit of +10 armor while Attacking from one piece of armor at a sacrifice of only 1 energy (which you would have gotten if you had gone with Shrouded instead of Nightstalker).

And, I've got to agree with above posters regarding the Zealous tangs, and the Fortitude or Defense handles. The assassin's fast attacks in combination with the Zealous mod help with energy upkeep. The Fortitude and Defense mods help make up for the assassin's weak armor. Someone also mentioned Vampiric tangs for damage. And, on balance, vamp > sundering, because vamp is guaranteed to do extra damage by sapping health from your foe each hit and healing you at the same time. With sundering, you're talking about a 1 in 5 chance of doing something like +4 dmg. But noobs eschew vampiric mods because, ZOMG, my vampiric daggers are killing me! (That's why you unequip them when you're not fighting!)
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Old May 17, 2006, 06:29 PM // 18:29   #11
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well if u ask me:

do 15^50...

30 life

zealous or sundering on it

my oppinion is that vamp sux badly.. its such little dmg
but i always take 15^50

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